上传文件至 Properties
This commit is contained in:
20
Properties/AssemblyInfo.cs
Normal file
20
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Reflection;
|
||||
using MelonLoader;
|
||||
|
||||
[assembly: AssemblyTitle(SinmaiAssist.BuildInfo.Description)]
|
||||
[assembly: AssemblyDescription(SinmaiAssist.BuildInfo.Description)]
|
||||
[assembly: AssemblyCompany(SinmaiAssist.BuildInfo.Company)]
|
||||
[assembly: AssemblyProduct(SinmaiAssist.BuildInfo.Name)]
|
||||
[assembly: AssemblyCopyright("Created by " + SinmaiAssist.BuildInfo.Author)]
|
||||
[assembly: AssemblyTrademark(SinmaiAssist.BuildInfo.Company)]
|
||||
[assembly: AssemblyVersion(SinmaiAssist.BuildInfo.Version)]
|
||||
[assembly: AssemblyFileVersion(SinmaiAssist.BuildInfo.Version)]
|
||||
[assembly: MelonInfo(typeof(SinmaiAssist.SinmaiAssist), SinmaiAssist.BuildInfo.Name, SinmaiAssist.BuildInfo.Version, SinmaiAssist.BuildInfo.Author, SinmaiAssist.BuildInfo.DownloadLink)]
|
||||
[assembly: MelonColor()]
|
||||
[assembly: MelonOptionalDependencies( "ChimeLib.NET")]
|
||||
[assembly: MelonPriority(Priority = -10)]
|
||||
|
||||
// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
|
||||
// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
|
||||
// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
|
||||
[assembly: MelonGame(null, null)]
|
||||
Reference in New Issue
Block a user