diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..5e7c956 --- /dev/null +++ b/Properties/AssemblyInfo.cs @@ -0,0 +1,20 @@ +using System.Reflection; +using MelonLoader; + +[assembly: AssemblyTitle(SinmaiAssist.BuildInfo.Description)] +[assembly: AssemblyDescription(SinmaiAssist.BuildInfo.Description)] +[assembly: AssemblyCompany(SinmaiAssist.BuildInfo.Company)] +[assembly: AssemblyProduct(SinmaiAssist.BuildInfo.Name)] +[assembly: AssemblyCopyright("Created by " + SinmaiAssist.BuildInfo.Author)] +[assembly: AssemblyTrademark(SinmaiAssist.BuildInfo.Company)] +[assembly: AssemblyVersion(SinmaiAssist.BuildInfo.Version)] +[assembly: AssemblyFileVersion(SinmaiAssist.BuildInfo.Version)] +[assembly: MelonInfo(typeof(SinmaiAssist.SinmaiAssist), SinmaiAssist.BuildInfo.Name, SinmaiAssist.BuildInfo.Version, SinmaiAssist.BuildInfo.Author, SinmaiAssist.BuildInfo.DownloadLink)] +[assembly: MelonColor()] +[assembly: MelonOptionalDependencies( "ChimeLib.NET")] +[assembly: MelonPriority(Priority = -10)] + +// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games. +// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal. +// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version. +[assembly: MelonGame(null, null)] \ No newline at end of file