Files
Sinmai-Assist/Fix/FixDebugInput.cs
2025-10-13 18:19:13 +08:00

79 lines
2.1 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace SinmaiAssist.Fix;
public class FixDebugInput
{
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetKey")]
public static bool GetKey(ref bool __result, KeyCode name)
{
__result = Input.GetKey(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetKeyDown")]
public static bool GetKeyDown(ref bool __result, KeyCode name)
{
__result = Input.GetKeyDown(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetKeyUp")]
public static bool GetKeyUp(ref bool __result, KeyCode name)
{
__result = Input.GetKeyUp(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetButton")]
public static bool GetButton(ref bool __result, string name)
{
__result = Input.GetButton(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetButtonDown")]
public static bool GetButtonDown(ref bool __result, string name)
{
__result = Input.GetButtonDown(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetButtonUp")]
public static bool GetButtonUp(ref bool __result, string name)
{
__result = Input.GetButton(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetMouseButton")]
public static bool GetMouseButton(ref bool __result, int button)
{
__result = Input.GetMouseButton(button);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetMouseButtonDown")]
public static bool GetMouseButtonDown(ref bool __result, int button)
{
__result = Input.GetMouseButtonDown(button);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetMouseButtonUp")]
public static bool GetMouseButtonUp(ref bool __result, int button)
{
__result = Input.GetMouseButtonUp(button);
return false;
}
}