using UnityEngine; namespace SinmaiAssist.Common; public class Graphic { public static void ToggleFullscreen() { Screen.fullScreen = !Screen.fullScreen; } public static int GetResolutionWidth() { return Screen.width; } public static int GetResolutionHeight() { return Screen.height; } public static void SetResolution(int width, int height) { Screen.SetResolution(width, height, Screen.fullScreen); } public static int GetMaxFrameRate() { return Application.targetFrameRate; } public static void SetMaxFrameRate(int fps) { Application.targetFrameRate = fps; QualitySettings.vSyncCount = 0; } }