using HarmonyLib; namespace SinmaiAssist.Common; public class InfinityTimerLegacy { [HarmonyPrefix] [HarmonyPatch(typeof(TimerController), "UpdateTimer")] public static bool UpdateTimer(ref float gameMsecAdd) { gameMsecAdd = 0; return true; } [HarmonyPrefix] [HarmonyPatch(typeof(GenericMonitor), "SetTimerSecond")] public static bool ForceInfinity(ref bool isInfinity) { isInfinity = true; return true; } }