using System.Reflection; using MelonLoader; [assembly: AssemblyTitle(SinmaiAssist.BuildInfo.Description)] [assembly: AssemblyDescription(SinmaiAssist.BuildInfo.Description)] [assembly: AssemblyCompany(SinmaiAssist.BuildInfo.Company)] [assembly: AssemblyProduct(SinmaiAssist.BuildInfo.Name)] [assembly: AssemblyCopyright("Created by " + SinmaiAssist.BuildInfo.Author)] [assembly: AssemblyTrademark(SinmaiAssist.BuildInfo.Company)] [assembly: AssemblyVersion(SinmaiAssist.BuildInfo.Version)] [assembly: AssemblyFileVersion(SinmaiAssist.BuildInfo.Version)] [assembly: MelonInfo(typeof(SinmaiAssist.SinmaiAssist), SinmaiAssist.BuildInfo.Name, SinmaiAssist.BuildInfo.Version, SinmaiAssist.BuildInfo.Author, SinmaiAssist.BuildInfo.DownloadLink)] [assembly: MelonColor()] [assembly: MelonOptionalDependencies( "ChimeLib.NET")] [assembly: MelonPriority(Priority = -10)] // Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games. // If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal. // Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version. [assembly: MelonGame(null, null)]